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March 28th, 2019

3/28/2019

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To me, it's not about what gear you have, but instead your ears, your mind, and how you use them 

Some cliche hallmark engineer bs from Cody Gene

I tend to focus more on principles than on a specific "hey twist this knob this way to fix that thing problem you're hearing.  

Here are two principles that you can apply to your recordings today....

the Frequency spectrum and striking a balance.

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this is one of the early stages of mixing anything with more than a single track. Imagine that graph from 20 Hz to 20kHz which instruments fit into which areas? 
hint. these questions can be answered with the help of an equalizer.
  • Are there any useless frequencies in this instrument? 
  • Are there any frequencies in one instrument that overlap with another?


Sonic density and energy

This part usually becomes more of a concern towards the end of a mix. after everything is in balance. Imagine that bass guitar that is covering your kick drum. is there a way to make them not interfere down in the deep low end? Why do my vocals sound so Thin and tinny while my guitars sound big and full?

​yes. it is a question about frequency, density and energy.  Each track has its place along the frequency spectrum, sometimes there is overlap. the bottom end of your guitars overlapping with your vocal, the bass with the kick drum, guitars recorded using half-a-dozen tracks while the vocals used only an SM57 (microphone for all you total newbies reading this)

Now, there are two options as far as density is concerned, More or Less? that's it. Remember we're talking principles here, not gear. 

lets look at some STems

​Lets say you're recording some folk rock with a punk-rock influence...  you've got some Guitar Bass and Drums Are present but not overpowering but it has that dirty-rock feel of distortion and quite a lot going on sonically. ​​

Guitars

Guitars - these are the focal instrument of the song. notice the amount in power in the higher frequencies... That's where the distortion is living. ​
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bass

Bass - This bassline has quite a bit of 'density' compared to a lot of the other tracks but note how there is really nothing going on up in the higher frequencies (above 5kHz) It was purposefully removed, nothing useful up there.
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Vocals

  • Vocals - These are the central focus of the song. Mixed with density to sit on top of the mix.  There is not a lot of overlap in the Low-end between the vocal and the Bass-line. It can be a point of conflict in a mix so be careful.
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keys

  • Keys    - These are the 'glue' holding everything together. It's mixed quietly, to the point where it's only clearly audible when the other instruments leave room for the keys to show their true colours.
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Drums

Drums - a real drum-kit will be noticeable across the entire frequency spectrum. 
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These tracks were recorded and mixed to cut through where they needed to in order to sound clear and balanced.  common areas of conflict in drums are
  • between Kick drums and Bass-line, 
  • between cymbals and Vocals (cymbals and anything)
  • Snare and guitars (and anything)  snare drum can be easily buried when you start piling the other instruments on top. the trick is to either remove energy from the tracks interfering, or add energy to your snare drum
  • Toms (same as guitar)
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Gene Media Creative Studio is the  Production Facility  of Indie-Rock  producer  Cody Gene.
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 Gene Media Creative Studio  is located near 100  Mile house BC.   Focused on providing A/V Support For  Artists

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cody@genemediacreativestudio.com
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