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Wandering Effects

11/13/2024

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Create movement, depth, and even a sense of unpredictability in the stereo field.
Yes, a "wandering" effect is absolutely possible and is a great way to add movement and interest to a mix. A wandering effect creates the sensation of unpredictability by gradually shifting across the stereo field or in depth, almost as if it's "wandering" around the listener. This effect can make a mix feel more dynamic and immersive, especially in ambient, electronic, and experimental music.

Phase modulation subtly shifts the timing of a signal in complex ways, which can create movement, depth, and even a sense of unpredictability in the stereo field. This approach can make sounds feel like they’re “wandering” within a mix by altering their spatial and tonal characteristics over time.

Advantages and Tips
  • Subtlety is Key: modulation can be powerful, so subtle modulation often works best to avoid unwanted phase cancellation or a muddy mix.
  • Complementing Other Effects: Phase modulation can work beautifully with effects like reverb, delay, or slight auto-panning to give sounds a three-dimensional character.
  • Avoiding Phase Cancellation: Especially when using phase modulation in a stereo mix, watch for any unwanted cancellations that could thin out the sound. 
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Setting Levels, Headroom, & Peaks

2/5/2024

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What is the optimal way to set levels in a mix?

The optimal balance of a mix can vary based on the genre, artistic preferences, and the intended listening environment. This article will give you some tips, tricks, and definitions to help you set up one of the first and most important steps in mixing. your levels.

Definitions

Headroom in audio is the space between the highest signal peak and the maximum level a system can handle before distortion.

peak signal in audio refers to the highest instantaneous amplitude or level of a waveform. Monitor peak signals to prevent distortion and clipping.

RMS is commonly used to represent the perceived loudness of a continuous audio waveform

i think of it as maybe 2/3 of the peak on average (it depends on the waveform) and can be useful to tell you if your tracks are roughly sitting in the same place.

Setting peak levels

  • Set peak levels for individual tracks and the overall mix. no individual track or the master output should 'clip' or exceed the maximum level.
  • Maintain headroom to accommodate unexpected peaks and prevent clipping. 
  • Keep an eye on individual track levels and the overall mix.
  • leave enough space between the peaks and the maximum allowable level

Guidelines for the numbers

Take these numbers with a grain of salt here, remember that in mixing the answer is often 'it depends' the decibel dB reading on your vu-meter may vary depending on how you have adjusted your settings. some have a max 0dB, some have a max of +6. 

Always trust your ears!
the following is only a starting point.
every mix is different.
  • Set individual track peak levels to average around -6 dB to -3 dB. This allows sufficient headroom and reduces the risk of clipping in the mix.
  • Keep the peak level of the master output bus below 0 dB.
  • Aim for a peak level that hovers around -3 dB to -1 dB to provide a safety margin and prevent clipping.
  • RMS level for the mix bus approx. -14 dB to -10 dB, but this varies based on the genre and stylistic preferences. (this is where compression and limiting become useful)

  • Compare your mix levels with professional reference tracks in similar genres.
  • meters and visualizers are useful tools, trust your ears for the final judgment.


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organic Drum Loops Revisited

11/18/2020

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Once upon a time I set out to record some Drum Loops. Today I Revisited the concept. 
This time around I sought help I mean, lets be honest here, It'd be better to leave the drumming to the drummers. ​
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The Goal going in was to Sample the entire Drum kit. Bring your choice pieces, mic it, warm up. Record each drum in every possible way.

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So we Warmed up, finished sampling the kit into this session here. Luckily, the setup was quick and efficient. Tracking went smoothly. we captured each Sample and then about a half-dozen loops. 

Next up is getting the loops Mixed, I won't get too deep into the weeds on the technical side. Light EQ mostly. Some Minor Edits. Later, the samples will be Exported as individual files and arranged by velocity.

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Bring It on Home

9/18/2020

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Gene-Media ยท BHDRUMMIX - GUIDES 20 - 09 - 17
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Cody Gene Music & Songwriting
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sounds. if it sounds good it is good

3/28/2020

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Don't complain, Seriously, Stop complaining

Please don't complain that your gear isn't good enough, or that you're not good enough. Seriously, Stop complaining. Recording is one part artform and one part physics. You as an artist should be learning to trust yourself. That's right, not every project is going to be perfect. Get over it, It doesn't actually matter as much as you might think. 
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Here are 3 considerations to make your recording sound 'good'

1: quality on the input

This comes down to your performance, and your overall sound. It's like this, if you practice your song. You will get better results.

It also ties into the quality of your gear. Is your guitar set up properly? does it stay in tune? do you need fresh strings? do you have clean pre-amps for your microphones?
2: Put things in balance

When you have your tracks, lets say you took 3 guitar takes, put them together in a way that blends smoothly. Lets say you've added some soft-synths? and some midi drums. Do they blend? did you put on your engineering hat and use your mixing tricks to make space so that everything sounds good? 
3 Finishing touches.

Adding embelleshments, automation, Final adjustments for dynamics, keeping the song interesting from start to finish. 

how you get there doesn't matter

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​Here at Gene Media, we don't care how you get there. We recognize that everyone is unique in their own approach, or as a smart author once said, "we each have our own game." The whole point is putting trust in yourself, trust in your ears, trust in your process, and trust your ability.
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why the producer's answer is 'it depends'

3/7/2020

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Introduction  to the subjective nature of music methodology

I've said it before and I'll say it again. Music is an artform, Audio is a science. The two joined together create the magic that is a great record. Certain things are subjective, others are concrete. There are principles behind audio production that can help you to get a better sound on your recording, but the application of these principles will almost never be a 'one size fits all' approach.

project goals - the ideal sound

So your song is structured out. You've got your go-to tone. that's great. You've imagined your ideal sound and that's probably the hardest part. Now we get into the tricky bit... Laying it down in such a way that the end product matches your initial vision.
I remember my first dozens of songs. I would set out with the intention to make a Punk song or a Dub song, but somehow it didn't turn out the way I planned it to. Why? was it lack of experience? Was it lack of the correct tools or my inability to use them? I may never know. Sometimes the unexpected can be a real treat, sometimes it's just a disappointment. 

a myriad of tools

In our modern digital age, we've got a nearly unlimited variety of tools to choose from. For example, what kind of microphone is best for a male vocal? answer, It depends on the singer, his pitch, his Timbre (the tone of voice,) the positioning, and the room. 

how do I get a thick-heavy tone from my guitar? it depends on a lot of things, what kind of pickups are in your guitar? what amplifier are you using? settings on a pedal-board? are you using a DI (direct signal?) are you prepared to re-amp your guitar later? do you have the ability to add thickening in the mix?

The same applies to EQ settings. A lot of time, there will be a range that you can approximate where an instrument falls, assuming you're mixing a rock band. Is it the same for classical music? jazz? the answer is it depends. 
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everything in context

1/11/2020

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when should you listen in context?

Do you solo out tracks and mix them by themselves? What does it mean to keep things in context?
The most important tools are your ears and your mind. Use them, trust them. If it sounds good it sounds good. but remember the context. From your sound in the space it's in, to the interaction of frequencies in your mix.

listening in context 

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Reference mixes can help you understand how your track is sounding compared to other songs. If you're listening to a playlist, and one song is drastically quieter than the one before it, thats no good. Reference mixes can help you avoid that.

using ducking. if you hear a displeasing sound in your guitar track, a useful trick (if it is supported by your hardware) is called ducking (or listening in place.) This is basically just turning down everything, and keeping the track that has your attention at the forefront. imagine it like a lens through which you can still seee what's happening in the rest of the song as you're doing surgery on that guitar track.

​

the mix-engineer's skill-set

Trust your ears
If it feels right, it probably is. I've seen many an indie go way overboard with mixing each individual track to perfection, only to to turn off solo and have to do it again. They end up to their necks in audio problems they barely understand.
striking a balance between tracks vs tracks, & tracks just sounding good on their own.
Solo out that track and it sounds fine alone but in the mix it sounds wrong. What is actually happening and why? Which interaction of instruments/tracks is causing that? Use solo to find that. Remember that sounds interact with other sounds. Just because one track is a vocal and another is a guitar doesn't mean frequencies are not competing for space. The sound is combined and played back through your sound system, and if you're not mixing in headphones, they're interacting with your room too.

why it matters

Saving time - repeated steps - do-overs
So how to conclude this article, and mix it right. If you're having to solo out a track, tweak it to get it sounding perfect, and then start over again to get it sounding good in context, You're doing it twice. You don't have to. Don't worry, these skills are like learning a new instrument. they come with time and practice. Luckily we live in an age where people are sharing their years of skills and experience for free on the internet. Need some tips?  Let me google that for you...

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Balance in the low-end

11/26/2019

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a quick and dirty guide to 'getting the bass right'

​My biggest piece of advice is to use what you have, trust your ears. To get really great at mixing takes time and  practice.  Focus on geting the best sound you can from the tools and knowledge you've got. Trust that as you do more and more, your skillset will improve, and so will your mixes

Low End

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let's say you're looking for a deep-warm tone. It sounds great on a good sound-system, but it doesn't show up on small speakers.

what do you do?

What do you do is not a question that can be directly answered yet; that is, unless you already know what your options are, and in that case, you probably already have your problem solved.

what are you trying to achieve?

let's start here instead. Okay, so lets say your genre is indie rock. It's a song that's driven by the guitars and the vocals.  
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great, now which instruments live in the low-end. commonly this will be drums and bass (kick, toms, Bassline, the bottom of the guitar, and the deepest part of the vocal. The bass doesn't cut through? ask yourself which instrument and why?

what is happening in the low-end?

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The kick drum sounds good, the guitar/vocal sounds fine. the bassline doesn't cut. It doesn't always need to be front and center, It can act as the glue to hold the song together. When you move away from your good sound-system to your laptop/earbuds/car stereo/mobile. it seems to disappear completely.

how can you approach this

A few areas to consider. 
  • Tone/Texture
  • Levels/Consistency
  • Depth/Clarity
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Imagine your low-end in 3 bands. you've got sub-frequencies, Low-frequencies, and precieved low-frequencies (low-mids and above) 

Check for trouble areas in the context of these three 'bands' 
EQ is your most powerful tool! try to find the frequency range you're looking for using your solo function to listen for which tracks might be competing for 'space', 
for example, the bass if it's most present at 80Hz, but the guitar is 'masking' the bass up between 160- 300Hz. You might also have low-frequency energy competing in tracks where it has no business being. here, a hi-pass filter would be your friend. 
For example, The bass is warm and present between 60-160hz, but adds nothing above that. because it's being covered up by another instrument, 
A small set of laptop/phone speakers may lack clarity at frequencies below (approximately) 200-300Hz. They have the most presence between 1-5kHz. if you can let the bass through within these ranges (again these numbers are guestimates, every mix is different) you can achieve a more consistant tone across sound-systems.
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 Gene Media's Creative Studio is located in the heart of British Columbia.
Exploring  ideas, creative inspiration, personal & professional development 
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